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Terratech demo on steam4/25/2023 Value your playerʼs opinions when informing design choices, feature prioritisation and the direction of the game. It’s essential that the community is listened to and that their input makes a difference. Donʼt hide behind a polished corporate-feeling front. Use Forums, Steam Reviews, Twitch, Discord, Reddit, whatever platform works for you, but be active on there and try to have real conversations. You have to give players something to play in order to get them involved. Maybe an exception is a new entry in a known franchise, but for this example, weʼll focus on the situation we started with, an unknown new game. This one seems obvious, but you canʼt build a community around your new game if people canʼt play it. How do you do it? Let people play your game It’s also a great way to avoid the risk of making something that players ultimately don’t like. Done well, it becomes a symbiotic relationship you use their feedback and suggestions to help steer and prioritise your work, and they get to see their input make the game better. In a nutshell, Community Driven Development is an on-going exercise in building strong relationships with genuine, dedicated players of your game, who become the driving force behind the development process. We’ve been making TerraTech with a process that we call ‘Community Driven Developmentʼ which has enabled us to grow our community around our game and we use what we learn from our community to inform our on-going development of it. Terra Invicta demo coming to Steam Next Fest, game delayed to later this year The game is coming very soon, but the demo is available next weekĭALLAS – 8th June 2022 – Grand strategy title Terra Invicta has been briefly delayed to later this year, but its first public demo will be available to download on Steam Next Fest between 13-20 June.Recently Kris, our Principal Designer here at Payload Studios, gave a talk on Community Driven Development at one of our events. ![]() The demo will include the beginning of the main alien invasion scenario, spanning several years of gameplay from the crash-landing of an UFO on Earth and the start of the investigations into possible alien activity all the way to humanity's first foray into space. The demo also includes a reduced version of the skirmish mode, allowing players to jump straight into tactical battles in order to try out the game's fleet combat systems. Terra Invicta is now feature-complete, and Pavonis Interactive has chosen to briefly delay the game to slightly later in the year in order to polish the launch version. The final dev diary was just released and can be found here, detailing all the many intricacies of Terra Invicta's space combat system, including fleet deployment and pursuits, flight and fire controls, and the underlying mechanics that govern how ships handle damage and movement. Terra Invicta is the first game from the creators of XCOM's Long War mods. It involves an alien invasion that has fractured humanity into seven ideological factions. The player will lead their chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat. ![]() For press inquiries, please contact Hooded Horse™: Terra Invicta can be wishlisted on Steam and GOG right now. The press kit for the game, including a downloadable version of the trailer, can be found here.
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